Appearance
Blending Curves
Blending lets adjacent curve segments overlap so each move begins before the previous one fully finishes — the curves feel like they're responding to each other rather than reading as separate, disjointed beats.
Per-junction blends
- Apply curves to consecutive keyframe spans (Curve A on keys 1→5, Curve B on 5→10).
- In the
Blendpanel, setCurve Overlap (s):— type a value or drag the slider (0 – 5 seconds). - Select the shared junction keyframe and click
Apply Blend. - To undo, select the junction and click
Remove Blend.
The master blend (Default + Exceptions)
When you put a property into Default + Exceptions mode with Apply to All Keys on Selected Property, CurveConductor adds a master blend slider on the control layer, named after the default curve (e.g. Smooth Ease blend). Raising it stretches every curve to the right at once, so no curve finishes before the next takes over. The final curve isn't stretched — there's nothing after it — so you can time that last keyframe freely.
Retiming with blend
With blending active, pack your moves closer together and let the last one run longer. The overlapping curves keep the motion feeling continuous and uniform. After retiming, run Utilities ▸ Update Markers to refresh the cyan labels.

